MCG Plugins
  • Welcome
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  • MCG Minestore
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    • How to Install
    • The product Manager
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  • MCG StarCraft
    • Requirements
    • For players
      • Player Rockets
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      • The Story
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      • Collectable resources
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    • For admins
      • Dungeons
      • PlaceHolders
      • Creating worlds
        • Creating a new world
        • BiomeData Files
          • MixMaterial Data
      • Worldguard support
      • POI Management
        • Creating a POI
      • The Config File
      • Altering Buildings
      • World and Galaxy Control
      • Translate
  • MCG UCDM
  • MCG MineBuddy
    • Requirements and setup
    • How to add a Server and Buddy's
    • How does the ServerLink Files work?
  • MCG BlueMap Essentials (Plus)
    • BME PLUS API
  • MCG Ultimate Quester
    • Creating A quest
      • Actions
      • Requirements
  • MCG ParkManager SE
    • Players (park visitors)
      • (PMP) The smartphone
      • (PMP) Attractions
    • Admins (Park Staff)
      • Create Attractions
        • BigDoors Support
        • CC Rides Support
      • Commands
      • Shows!
  • MCG Mine-Net
    • Installation
    • Plugin Commands and permissions
    • Editing the theme
    • Navigation Editor
    • Discord Manager
    • FAQ
  • MCG Menu (all plugins)
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  1. MCG StarCraft
  2. For admins
  3. Creating worlds
  4. BiomeData Files

MixMaterial Data

You might be wondering what mixmaterial names are?

well basically its a collection of materials that bind to a certain name so that more customizations are possible:

ok? well how do i create one?

Open up the themes.yml in the BiomeData folder. Simply add a line like so :

stonemix: "DIORITE,ANDESITE,STONE,GRANITE"
# materialmixname: "Materials seperated by ,"

as soon as the server restarts the data is loaded to worlds using it.

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Last updated 4 years ago